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:::: Embalming/Funeral Process ::::
“A chilling dramatic series about Shinjyurou Mamiya, an embalmer in a nation where men of his profession are viewed as outcasts engaging in an unaccepted and unclean practice. For Shinjyurou, it's just a job. But in doing it, he's gained an understanding of death, and more important, what it truly means to live...”
:::: Health/Herbal Medicine ::::
“A story about a medicine seller and his son and their struggles with each other after losing someone precious to them. A father who never really raised his son because he is always out doing his trade, but when suddenly his wife dies he must adjust his solitary journey to include his son.”
:::: History/Archaeology ::::
“We all know that a lot of the booty of the golden age of explorations made it into museums. The British Museum in the C.M.B. story, which had custody of the recondite scientific curiosities and artefacts collected by explorer/adventurers and stored in a Wunderkammer, decided to study the dusty arcana in the 19th century...”
:::: Drinks/Wine Making ::::
“The main character of the manga, a young man called Shizuku Kanzaki, discovers the beauty of wine after his father, a famous wine critic, dies and leaves an unusual will: a description of 12 wines he considers to be the best in the world…”
:::: Cooking/Baking ::::
“There is French Bread, there is German Bread, there is English bread. But there is no Japan (pan is Japanese for bread), Japanese Bread. The genius teenage baker, Azuma Kazuma sets his goal as creating the ultimate Japan, a bread that Japan would be famous for. With the natural warm hands Azuma possess (Solar hands), he sets off to become a baker for Japans largest bakery chain, Pantasia.”
:::: History/Games ::::
“After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped interest and genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!”
:::: Writing/Manga Making ::::
“It's not easy to become and live as a mangaka, as Mashiro Moritaka knows from his late uncle. At 9th grade, while trying to keep up with reality, school and then a normal job, he left his notebook with a sketch of Azuki Miho, a girl he likes. Takagi Akito, a first-rate student found it and tries to convince Mashiro to draw a manga with his story. Mashiro doesn't like the idea and declines…”
:::: History/Swords ::::
“A unique owner with an unusual talent, a boy is able to see the Katana's true form! Behold the strange tales of a sword sharpening meister!”
:::: Creation/Games ::::
“What would happen if your world suddenly turned into a game? If you could level up and raise your stats? An adventure of a life-turned-game.”
:::: Communication/Dating ::::
“A guide for those who are wandering without a love of their own- A Manhwa that might just change your life around~ ^^ Jang sung-gi who is always misunderstood as a pervert and a worthless man! He meets a mentor who suddenly turns him into a very charismatic man?! A cool and edgey tale of how an average guy who turns into the greatest "pick up artist"... A story about misbehaved men who are constantly trying to pick up girls~!”
The Embalmer