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Actually good guideverse (BL)
FuckedMyWayUpToTheTop
Create: 2026-07-22 Last update: 2026-07-24
Guideverse that's doesn't suck. Actual coherent or well attempted world building, interesting abilities and plot, enough action, angst, and a compelling relationship between esper and guide. Bonus points if we see a near berserk/rampage state and guiding out of it.
Strongest aspects: - complex characters - greatly written relationship between the esper and his guide - interesting plot - relationship progresses nicely, it's slow burn enough to be thrilling with just enough angst
Mid: - world building (why did the gates appear? What's the whole deal? That would add more immersion) - not enough action and showcase of abilities as well as guide/esper cooperation on the battlefield
Strongest aspects: - writing - character monologues - world building -
21 days
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Guiding Hazard