Is its just me or is the writing becoming generic?? I just doesn't have the thrill anymore. After hyping out the apostles. Making them weak by introducing new enemies that are on par of them is kind of lukewarm. They made them out to be invincible but then they fall just like that???
The current one also introducing a random character with a background to fight for is kinda weak in character and plot too. I can't lose I need to prove myself, loses, doesn't prove myself, but gets self realization, thank u I'm indebted to you opponent.
Opponent has massive plot armor can't lose.
Its stirring is so obvious I can't ya'll.
It was so right in the beginning then throwing out op characters getting beat the shit out of them from nowhere and putting nonsense reason (generic things ex. Endangered civilian, too strong opponent even though they are op themselves) to prove why they lost??. Where is the justice of writing for excitement of grit to grit battles. Rip
Hmmmmmm....
Is its just me or is the writing becoming generic?? I just doesn't have the thrill anymore. After hyping out the apostles. Making them weak by introducing new enemies that are on par of them is kind of lukewarm. They made them out to be invincible but then they fall just like that???
The current one also introducing a random character with a background to fight for is kinda weak in character and plot too. I can't lose I need to prove myself, loses, doesn't prove myself, but gets self realization, thank u I'm indebted to you opponent.
Opponent has massive plot armor can't lose.
Its stirring is so obvious I can't ya'll.
It was so right in the beginning then throwing out op characters getting beat the shit out of them from nowhere and putting nonsense reason (generic things ex. Endangered civilian, too strong opponent even though they are op themselves) to prove why they lost??. Where is the justice of writing for excitement of grit to grit battles. Rip