yeah its got a lot of restrictions as a subgenre. can't really explore a lot within those limited set rules of its world-building. but it can be made interesting with heavier lore or complex plots. depends on execution. for example it always has to be guide x esper. like even omegaverse has its variations in terms of dynamics. maybe its cause it is relatively newer? idk man...i be yappin

Anyone else just hate guideverse it’s the same plot everytime